Progressive euchre rotation charts for 8–24 players

Enter your player count and rounds, add names if you like, and print a complete progressive euchre night: a round-by-round rotation chart, a tally card for every player, and a master score sheet. Free, no account, and it runs entirely in your browser — nothing you type leaves this page.

Set up your night

Player names (optional)

Names print on the chart and cards. Leave any player blank to use their number instead.

Rotation chart

Event: ______________________ Date: ____________

Player tally cards

One card per player — cut them apart and hand them out. Players carry their card from table to table and record each game's score.

Master score sheet

For the organizer: collect each player's score after every round and total them at the end of the night.

Standard progressive euchre trump & scoring quick reference

These are traditional standard partnership euchre conventions, playing to a stated target of 10 points. Euchre uses a 24-card deck — 9 through Ace in each suit — dealt five cards to each of four players, with the top card of the remaining kitty turned face up.

Calling trump

Starting to the dealer's left, each player in turn may order up the turned-up card's suit as trump (the dealer's team then keeps that card) or pass. If every player passes, a second round lets any player name any suit except the turned-up one as trump. A player confident of taking all five tricks alone may go alone: their partner sits out that hand and contributes no card.

Card ranking, once trump is named

Trump-suit card ranking, highest to lowest
RankCard
1st (highest)Right bower — the Jack of the trump suit
2ndLeft bower — the Jack of the same-color suit, counts as trump
3rd–7thAce, King, Queen, 10, 9 of the trump suit, in that order
Non-trump suitsRank normally, Ace high down to 9

Scoring a hand

Points scored per hand outcome
OutcomePoints
Calling team wins 3 or 4 tricks1
Calling team wins all 5 tricks (a march)2
Lone hand wins all 5 tricks4
Calling team wins fewer than 3 tricks (euchred) — defending team scores2

This reference sticks to standard 4-player partnership euchre with the common “screw the dealer” second round (any player, including the dealer, may name trump, with no obligation to call) — some groups instead play “stick the dealer”, where the dealer must name a suit if it comes back around undecided. House groups also vary on the target score (10 points is most common; some play to 7 or 15) — agree yours before the first hand. This night's rotation chart above is a fixed, pre-assigned schedule by round, not decided by game outcomes.

Charts for every player count

Any count from 8 to 24. Static PDF charts come in fixed player counts — this generator builds a fresh chart for exactly your group: euchre rotation charts for 8 players, 9 players, 12, 16, 21, or 24, and every count in between. Counts that aren't a multiple of four get fair, clearly printed sit-outs instead of a broken table.

Three printables in one pass. A rotation chart for the wall, progressive euchre tally cards for every player's pocket, and a master score sheet for the organizer — all matched to the same schedule and numbered the same way.

Made to be printed. A free euchre tournament schedule generator with no app to install at the hall, no phones at the table, and no sign-in. Prints black-and-white on Letter or A4 paper.

Progressive euchre, quickly

How does a progressive euchre rotation chart work?

Every player gets a number. Each round, the chart shows which table each player sits at and who their partner is — partners change every round, and no two players partner twice while a repeat-free chart can be found (any repeat that can't be avoided is marked with an asterisk and counted in the summary above the chart). Between rounds, everyone just checks the chart for their next seat.

What happens with 9, 10, 11, or 21 players — counts that aren't a multiple of four?

Full tables of four always play, and the remaining one, two, or three players sit out just that round. The chart rotates sit-outs so they end up spread as evenly as possible: over the whole night, nobody sits out more than one round more than anyone else, and every sit-out is printed on the chart and on that player's tally card.

How many rounds should we schedule?

Eight to ten rounds fills a typical evening. Play each round to a fixed number of deals (eight is common, so everyone deals twice) or to ten points, then move to your next seat. If you schedule more rounds than your player count can cover without repeat partners, the generator tells you and marks the repeats.

Does this work for travelling euchre or a card club league night?

Yes — this is the classic fixed-chart format used for travelling and progressive euchre: everyone follows the printed chart no matter who wins, so the night never stalls while people work out who moves where. (If your group prefers the winners-move-up style, seats depend on results as you go, so a fixed chart doesn't apply.)

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