Progressive pinochle rotation charts for 8–24 players
Enter your player count and rounds, add names if you like, and print a complete progressive pinochle night: a round-by-round table rotation chart, a pinochle tally card for every player with bid, trump, and meld fields, and a master score sheet. Free, no account, and it runs entirely in your browser — nothing you type leaves this page.
Set up your night
Player names (optional)
Names print on the chart and cards. Leave any player blank to use their number instead.
Table rotation chart
Event: ______________________ Date: ____________
Pinochle tally cards
One card per player — cut them apart and hand them out. Players carry their card from table to table and record each hand's bid, trump, meld, and total. A very long name or a great many rounds can occasionally push a card onto a labeled "part 2" continuation card instead of shrinking to fit.
Master score sheet
For the organizer: collect each player's hand total after every round and total them at the end of the night.
“—” marks that player’s sit-out round.
Pinochle bidding & meld quick reference
Bidding opens at and rises by a turn; the highest bidder names trump () and their partnership must make at least their bid in combined meld-plus-trick points, or the bid amount is subtracted from their score instead. Tricks are worth 1 point each for aces, tens, and kings, plus 1 for the last trick — points in play per hand across a double 48-card deck. Traditional meld values (many house rules vary the exact schedule):
Rotation charts for every player count
Any count from 8 to 24. Static PDF tally-sheet booklets come in fixed player counts — this generator builds a fresh progressive pinochle rotation chart for exactly your group: 8 players, 9, 12, 16, 21, or 24, and every count in between. Counts that aren't a multiple of four get fair, clearly printed sit-outs instead of a broken table.
Tally cards built for pinochle, not a generic score sheet. Every pinochle tally card carries a bid & trump field and a meld field alongside the hand total — the specific things a pinochle table needs to record that a euchre or bridge tally card doesn't.
Pinochle only — on purpose. This is a dedicated progressive pinochle table-rotation chart generator: it doesn't cover bridge (already well served by free social-bridge organizers elsewhere) or hand and foot (where "progressive" usually means a rising meld requirement at one table, not a multi-table rotation, so it doesn't fit this generator's format).
Progressive pinochle, quickly
How does a progressive pinochle rotation chart work?
Every player gets a number. Each round, the chart shows which table each player sits at and who their partner is for that hand — partners change every round, and no two players partner twice while a repeat-free chart can be found (any repeat that can't be avoided is marked with an asterisk and counted in the summary above the chart). Between hands, everyone just checks the chart for their next seat.
What happens with 9, 10, or 21 players — counts that aren't a multiple of four?
Full tables of four always play a hand, and the remaining one, two, or three players sit out just that round. The chart rotates sit-outs so they end up spread as evenly as possible over the night: nobody sits out more than one round more than anyone else, and every sit-out is printed on the chart and on that player's tally card.
How do bidding, trump, and meld work at each table?
Bidding opens at 150 and rises in increments of 10; whoever bids highest names the trump suit and their partnership needs combined meld and trick points at least equal to their bid, or the bid is subtracted from their score. Meld — bonus points for combinations like runs, marriages, pinochles, and "arounds" — is counted and written down before play; tricks are scored afterward. The bid, trump, meld, and hand total each get their own field on the tally card so nothing has to be remembered until the end of the night. See the quick reference above for standard point values.
How many rounds should we schedule for a pinochle night?
Six to eight rounds fills a typical evening — a pinochle hand takes longer than a euchre hand because of bidding and melding before play even starts, so plan for fewer rounds than a euchre night of the same length. If you schedule more rounds than your player count can cover without repeat partners, the generator tells you and marks the repeats.
Is this the same as regular partnership pinochle, or bridge, or hand and foot?
This is the progressive/tournament format: a fixed chart that moves everyone to a new table and partner each round, the same style used for progressive euchre nights, rather than a single table playing one long game with the same partner all evening. It covers pinochle only — not bridge (a different game, already served by free social-bridge rotation tools) and not hand and foot (where a "progressive" game usually means a rising meld requirement at one table across four hands, a different format from this multi-table rotation).
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